Updated Jacko optimization for Warriors?
Updated Jacko optimization for Warriors?
I know mages/wizards own Jacko pretty easily, but I was wondering if there are updated stat optimizations for Warriors to decimate Jacko without having to choke back potions? Cheers!
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- Chicka-Maria
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Re: Updated Jacko optimization for Warriors?
sure thing, what level are you?
Yubaba
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- yourmistakes
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Re: Updated Jacko optimization for Warriors?
the stats of jackos are currently optimized for mages so we have a mob specifically that we're good against. even level 99 warriors find it a pain in the ass to kill jacko. the best way for a warrior to do anything to a jacko is with a mage nearby to summon maggots.
- Freeyorp101
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Re: Updated Jacko optimization for Warriors?
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated
Re: Updated Jacko optimization for Warriors?
Using a rock knife to get vitality up to at least 100, somewhere in the level 70s you'll pick up the twenty-fifth point of autorecovery. This happens to be just enough to reliably withstand an assault from a lone Jack O without using up health items (at 24 points, usually you run out of HP and have to heal up after 6-10 minutes).
Luck is the only stat that has any bearing on your accuracy in this matchup (by allowing you to get critical damage more often), so strength and luck combine to effectively dictate how long you'll need to survive: if you're like me and get low 131-damage criticals without regard for strength or attack speed, it can take 30 minutes or more to get the 75 or so criticals that go with whatever piddling hits you get to add up to 10,000 damage. If you have more stat points at your disposal, or move them around in a more strength-oriented way, it will probably take less time. Your mileage may vary, maybe even to the point where you leave enough off of vitality that it can get some damage to stick but you nonetheless manage to outrace it anyway.
Luck is the only stat that has any bearing on your accuracy in this matchup (by allowing you to get critical damage more often), so strength and luck combine to effectively dictate how long you'll need to survive: if you're like me and get low 131-damage criticals without regard for strength or attack speed, it can take 30 minutes or more to get the 75 or so criticals that go with whatever piddling hits you get to add up to 10,000 damage. If you have more stat points at your disposal, or move them around in a more strength-oriented way, it will probably take less time. Your mileage may vary, maybe even to the point where you leave enough off of vitality that it can get some damage to stick but you nonetheless manage to outrace it anyway.
Re: Updated Jacko optimization for Warriors?
Hi Chicka-Maria, thanks for responding so quickly. I'm 81. I've restated a few times testing different things (speed, etc.). Currently stated as: Str: 53,Agi: 1,Vit: 62,Int: 1,Dex: 67,Luck: 67. Still have to suck back 5 - 7 water per jacko kill.Chicka-Maria wrote:sure thing, what level are you?
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Re: Updated Jacko optimization for Warriors?
I would try 30, 1, 79, 1, 65, 67
- Chicka-Maria
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Re: Updated Jacko optimization for Warriors?
try this:
Luck : 68,
Dext: 65,
strength: 45
and the rest of your points into agility.

Luck : 68,
Dext: 65,
strength: 45
and the rest of your points into agility.

Yubaba
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[19:41] Ladysugar: he told me to push a setzer up his rear
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[19:41] Ladysugar: he told me to push a setzer up his rear
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William James wrote:Act as If what you do make's a difference, because It does.
Re: Updated Jacko optimization for Warriors?
Way to end the fight after about...3 hits.
And not in the good sense.
And not in the good sense.
- Chicka-Maria
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Re: Updated Jacko optimization for Warriors?
odd it seemed to work for meradiant wrote:Way to end the fight after about...3 hits.
And not in the good sense.

Regards,
Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
Re: Updated Jacko optimization for Warriors?
If you're putting all your extra points into agility, how many points is that, and what are you taking from every hit?
- Chicka-Maria
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Re: Updated Jacko optimization for Warriors?
putting the rest into agility is a option radiant, and i get like 1 damage when it hits.


Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
Re: Updated Jacko optimization for Warriors?
45/X/1/1/65/68 isn't going to let you take any hits lower than 20, and although it may be quick in between swings for large X, the critical edge with 68 isn't very high. Any amount of dexterity does nothing against Jack O except to add a small bit of damage to each hit that does connect, and with the stat profile as you've described it giving an upper bound of 30 seconds to survive in head-on combat, that increased damage output won't come anywhere close.
Did you mislabel a stat in your guidelines?
Did you mislabel a stat in your guidelines?
- Chicka-Maria
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Re: Updated Jacko optimization for Warriors?
forgot to add 70-75 vitality
Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
Re: Updated Jacko optimization for Warriors?
That sounds more like a plausible race. Have you timed any benchmarks for how long the battle usually takes each way?