Savannah Town
[+] Map preview: (Click here to fullsize view)

[+] .ZIP Package with .TMX testing map:
http://dl.dropbox.com/u/12510339/tmw/savannah-map.zip
[+] Sources&links:
Most of graphics are from Modanung's stuff, also I used the tileset made by Arikel and hkurn,
grass tileset proposet for beach in CR1 and include some unfinished stuff into the current tileset.
* REQ from mantis: http://mantis.themanaworld.org/view.php?id=936
* Graphics forum: [WIP] Savannah tileset (the return)
* Mobs: [CPT] Modanung's monster ideas
* NPCs, history and guideliness: ?????? WIP
[+]Tilesets used:
- CR1 Grass: http://dl.dropbox.com/u/12510339/tmw/gr ... eset02.png
- New Tileset created: http://dl.dropbox.com/u/12510339/tmw/sa ... ttiles.png
- Savannah Tileset (arikel), updated: http://dl.dropbox.com/u/12510339/tmw/sa ... estion.png
NPCs were added on tileset just as an example to give a preview of possible town social dynamic. It's just a quick shot to give an idea an let discussion about this forgotten area start again, nothing finished yet, but surely it's work in progress.
Some tiles are just a placeholder graphic to can start mapping and testing variations at same time.
After look more Modanung's concepts, here's some new material for tilesets:
- Outdoors: Roof pipe, rectangular windows and a cave entrace with blackstones.

I think about a possible "volcano" in that area, so those black stones could be dryed lava or something like that.
- About possible indoors:
I was thinking on how advanced is savannah town, and what kind of furniture they should have inside their houses.
Supposing they dont know a fluid english (as me), they probably could have language as draws on the wall or sculptures. Draws can be decorative, but also informative stuff about culture or quest to do. some ideas:

From modanung photoflick:

Sources from modanung's work:
http://i6.photobucket.com/albums/y203/M ... hhouse.jpg
http://i6.photobucket.com/albums/y203/M ... _tiled.jpg
http://i6.photobucket.com/albums/y203/M ... review.png