Darkhelm
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board. Its current use is for the continued development of the server and game it has always served: The Mana World.
Darkhelm
It is stated that Krukan should drop a Darkhelm with the slim chance of 0,02% (https://github.com/themanaworld/tmwa-se ... er_100.txt)
However, the Darkhelm is stated as "Unreleased item" here: (https://github.com/themanaworld/tmwa-se ... b_head.txt)
My question is: Does Krukan and will Krukan ever drop a Darkhelm?
- ginosuper
- deepthought
- Warrior

- Posts: 314
- Joined: 01 Sep 2014, 10:32
- Location: India
Re: Darkhelm
Re: Darkhelm
No mob (and no script) drop DarkHelm (I did a recursive grep on /world/map). Furthermore, to make the dark helm work we would need to modify tmwa to add a way to get "bAtkRange" (it uses readparam but bAtkRange is not a param)deepthought wrote:Its unreleased in the sense no one has obtained it in the game yet.
Re: Darkhelm
Re: Darkhelm
The item work but its effect will not work as it is expected toginosuper wrote:On the test server, the item Darkhelm does work, that's mostly why I've been wondering.
Re: Darkhelm
Re: Darkhelm
Code: Select all
bonus bAtkRange, -((readparam(bAtkRange)/2));Re: Darkhelm
Characters: ginosuper, supergino, Super Shop, ginosuper's mule, The Great Awakening, Blue Mini Dinosaur, Name, Darkness, Water
Guild: Crew of Red Corsair
Party: TMW Masters
Re: Darkhelm
No but if it's only for one item I don't think it's worth making a new builtin. So it's up to wushin to decide what to doginosuper wrote:I see. I guess that's kinda hard to do?
Re: Darkhelm
Characters: ginosuper, supergino, Super Shop, ginosuper's mule, The Great Awakening, Blue Mini Dinosaur, Name, Darkness, Water
Guild: Crew of Red Corsair
Party: TMW Masters
Re: Darkhelm
Re: Darkhelm
Characters: ginosuper, supergino, Super Shop, ginosuper's mule, The Great Awakening, Blue Mini Dinosaur, Name, Darkness, Water
Guild: Crew of Red Corsair
Party: TMW Masters
- sacriopsmen
- Novice

- Posts: 52
- Joined: 18 Feb 2012, 15:28
Re: Darkhelm
Or I'd say this is a good idea for an assassin class : high Agi, high Str, high Chn and an extended melee reach to beat up most monsters.
I also have an archer used as a shop : Vladshop. But it's not my favourite.
