Just try to keep it flexible. the animation phases should be useable by as many sequences as possible. Otherwise it will cause problems when designing equipment sprites.
Maybe it would be better to leave the hands together so that the same animation can be used for weapons with shorter handles like two handed swords or axes.
Last edited by Crush on 14 Nov 2006, 12:57, edited 1 time in total.
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Hmm, but what about staffs and whatnot for spell casting characters? I think they would work using the same attack and stance animation as double bladed weapons.
I'd say this work is pretty good, but before making it useless as Modanung suggested you could ask for directions in #tmwart so to make something we could use with minor modifications.
We are going to mirror side sprites anyway, as we did for bow there will be some issues with the action arm, but that's unavoidable if we want to keep the number of frames low.