2-handed animation sprites.

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deformative
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2-handed animation sprites.

Post by deformative » 14 Nov 2006, 04:23

Well, I think I am going to work on 2-handed animation. Here is the first one, the right arm is a bit too big, but I am too tired to fix it.

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Post by Saphy » 14 Nov 2006, 04:35

Here's the sprite with the correct proportion (no monster hand) as you have requested

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Last edited by Saphy on 14 Nov 2006, 04:41, edited 1 time in total.
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Post by Madcap » 14 Nov 2006, 04:39

Nice people!
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Post by Crush » 14 Nov 2006, 07:35

Just try to keep it flexible. the animation phases should be useable by as many sequences as possible. Otherwise it will cause problems when designing equipment sprites.

Maybe it would be better to leave the hands together so that the same animation can be used for weapons with shorter handles like two handed swords or axes.
Last edited by Crush on 14 Nov 2006, 13:57, edited 1 time in total.
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Post by deformative » 14 Nov 2006, 12:33

Hmm, but what about staffs and whatnot for spell casting characters? I think they would work using the same attack and stance animation as double bladed weapons.
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Post by Modanung » 14 Nov 2006, 16:40

Before doing an attack animation talk about it in the IRC channel! There is a lot of stuff you need to keep in mind. No time to elaborate atm.
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Post by Madcap » 14 Nov 2006, 20:28

Maybe some encouragement would be good to balance out all the discouraging comments.

Deformative did have a conversation with Rotonen at least about this in IRC before he started pixeling.
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Post by deformative » 14 Nov 2006, 21:12

Even if I do finish and it is not satisfactory, someone else may be able to get ideas from it.
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Post by ElvenProgrammer » 14 Nov 2006, 21:22

I'd say this work is pretty good, but before making it useless as Modanung suggested you could ask for directions in #tmwart so to make something we could use with minor modifications.
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Post by Saphy » 14 Nov 2006, 21:58

Deformative was in #tmwart and discussed it with some other people. However, not everyone live in the same time zone if that is what you mean...
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Post by deformative » 15 Nov 2006, 00:04

Needs some touchups. Anyone interested?

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Post by ElvenProgrammer » 15 Nov 2006, 09:16

I like the standing position, can't say the same for the weapon :P
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Post by yosuhara » 15 Nov 2006, 13:04

i noticed that standing sprite has his left arm raised, but side-view sprite has now right arm raised....
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Post by deformative » 15 Nov 2006, 17:48

Well uh, I wan't planning for them to be the same stance. /me shrugs.
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Post by ElvenProgrammer » 15 Nov 2006, 19:00

We are going to mirror side sprites anyway, as we did for bow there will be some issues with the action arm, but that's unavoidable if we want to keep the number of frames low.
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