
Sweater sprites
and the
Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german

my lvl is 71
and my name is Manaboy in tmw
redsweaster
<a><img src="http://img216.imageshack.us/img216/1526 ... tv9.th.png" border="0" alt="Free Image Hosting at http://www.jjlImageShack.us"></a>
Last edited by Manaboy on 10 Dec 2006, 09:46, edited 1 time in total.
Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german

my lvl is 71
and my name is Manaboy in tmw
Re: redsweaster
Manaboy wrote:<a><img src="http://img216.imageshack.us/img216/1526 ... tv9.th.png" border="0" alt="Free Image Hosting at http://www.ImageShack.us"></a>

Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german

my lvl is 71
and my name is Manaboy in tmw
It is planned to recolor sprites dynamically one day, but it isn't as easy as one might think, because the recoloring has to be implemented differently for openGL and software mode.yosuhara wrote:Dyeing would be better for sureDr Wahl wrote:with all the different colors of sweater we have now, is there going to be an NPC that dyes your sweater a different color, or are each color of the sweaters going to be seperate items?
But i don't know if it's already done in coding...
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Hi everyone,Tarm wrote:Yeah. It's hard to see details if the colour's to dark.yosuhara wrote:it's too dark imhoSaphy wrote:Here's the icon for the red v-neck sweater:
Sorry for the delay. I am just dropping by to say, I am not dead, just busy due to term projects and finals. I have created a lighter and shaper version of the sweater icon (using only 14 colours excluding alpha's grayscale).

How many just making several png file for each colourable items? Instead of using software to recolour, the program can just load different pngs.Crush wrote:It is planned to recolor sprites dynamically one day, but it isn't as easy as one might think, because the recoloring has to be implemented differently for openGL and software mode.
We already decided to recolor grayscaled items dynamically. This option give us more flexibility than making many recolored pngs. If u want make for example 256 (or even more: 512, 1024, 2048) color versions of each equipable item, just go ahed, but imo it doesnt make any sense.Saphy wrote:How many just making several png file for each colourable items? Instead of using software to recolour, the program can just load different pngs.
- Modanung
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Topic on variable colours:
Variable colours
Variable colours
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
This post is also quite relevant I think: Using substractive mixing of images to create different colours of hair.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io