Yes EJlol, tiles I'm using are 256*1376 (or more)...
Here is a screenshot from the same map displayed by tiled :
But there are some weird things...
- When I'm playing without OpenGL mode, there is no bugs... Every tiles are in right place, like the screenshot above.
- Some maps, with OpenGL mode, and where tiles aren't 512x512, are working perfectly...
Here is the tileset I'm using :
I'm under windows XP, with a Gigabyte Geforce 7300GT card. But this bug happening with all players.