'Moondust' Robes.
'Moondust' Robes.
I felt I gave you guys an empty promise when I said I would help make weapons and clothes, so here is the moondust mage robe prototype.
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
Re: 'Moondust' Robes.
aside from high saturation, weird shape (clothes don't look that stiff) and lighting, just think of animating it...sixpointnine wrote:I felt I gave you guys an empty promise when I said I would help make weapons and clothes, so here is the moondust mage robe prototype.
a little harsh!aside from high saturation, weird shape (clothes don't look that stiff) and lighting, just think of animating it...i don't think you're that skilled...
My cc is to dissect the clothing from snes games and learn
artists are illusionist, they use tricks to get the desired effect
Last edited by Len on 09 Feb 2007, 04:19, edited 1 time in total.
sixpointnine, a month and a half ago i didn't know too much about pixel art but i've been very dedicated to learn, read, research about and now i'm working in a very ambitious project and i planning to finish even if we don't include the "Desert Temple" in the game, so i motivate you to continue working with what you want to do, even i offer you (if you want) to work with Len, Eman, others and i, together to do something really good in the "Desert Temple".
So go ahead and continue what you're doing, listen to the advices and guidences of others and stablishing your own goals...
May be my advice is try with something no-animated first like one small object then something bigger and bigger and may be later with a little bit more experience you can try with sprites and animations
So go ahead and continue what you're doing, listen to the advices and guidences of others and stablishing your own goals...
May be my advice is try with something no-animated first like one small object then something bigger and bigger and may be later with a little bit more experience you can try with sprites and animations
Something similar to a robe that i made a while ago:
Do you see the folds and how i created them? It's easy when you look at it closely.
You should also try to avoid symmetry. left and right side should be different and straight lines should be avoided.
Do you see the folds and how i created them? It's easy when you look at it closely.
You should also try to avoid symmetry. left and right side should be different and straight lines should be avoided.
Last edited by Crush on 10 Feb 2007, 17:48, edited 1 time in total.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
h
is cool but come thats in a new Version ?
Hello my englich is not so good.
i from german
my lvl is 71
and my name is Manaboy in tmw
i from german
my lvl is 71
and my name is Manaboy in tmw
its ok, it sort of gives me ideas on how to make it better.
I was inspired by black mage robes from FF1.
I was inspired by black mage robes from FF1.
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
sorry for the double post. For some reason I can make these realitively quickly.
Here is the second prototype of the moondust robes.
I made the sides non-symetrical, I added some slack to the sleeves, I washed out the colors, and I changed the robes overall shape.
Here is the second prototype of the moondust robes.
I made the sides non-symetrical, I added some slack to the sleeves, I washed out the colors, and I changed the robes overall shape.
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
The shape is much better now. But the shading is just awful.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
How should I do the shading?Crush wrote:The shape is much better now. But the shading is just awful.
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php
You could either go for the loose folds look like in the graphic i posted or you could use the color shades to accentuate the form of the body. A good example is the cotton shirt.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
nicer, but the super dark outline makes it seem flatsixpointnine wrote:sorry for the double post. For some reason I can make these realitively quickly.
Here is the second prototype of the moondust robes.
I made the sides non-symetrical, I added some slack to the sleeves, I washed out the colors, and I changed the robes overall shape.
shading is not just light to dark, its often:
mild light - light - mild light - mild dark - dark - mild light
which one looks has if it has more volume
believe or not the right one has the darkest dark and the most
contrast "from dark to light"
but it seems to be more flat and have less contrast
Last edited by Len on 09 Feb 2007, 23:35, edited 3 times in total.
Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.
My new guild is now open!
http://z7.invisionfree.com/Chilling_Champions/index.php
http://z7.invisionfree.com/Chilling_Champions/index.php