hmm, the initial idle tree idea is if it's not moving (idle ) it's was like a normal tree with arms, then it's not have open eyes, but this idea can be changed... any sugestions about this? (escuse my english, i'm a Brazilian).
The walking tree need a correction in it's roots, i'm workng on this
Quiche_on_a_leash, i supose wich current monster tileset does not support too huge monsters, i'm still respection the 45x48 pixels size of scorpion tileset, but if i was wrong, will be nice create a bigger tree, it's in my plans. Obs.: Nice drawing!
Rotonen, i'm thinking in your idea in this exact moment, how fast i can work in this tiles, i'll add that leaves movement. Nice idea!
Although I would be careful with making monsters that are larger than 3x3 tiles (96x96) because it can lead to problems with the over layer on some maps.
former Manasource Programmer
former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.
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The leaves seem to be a direct rip from the woodland tileset.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Crush wrote:The leaves seem to be a direct rip from the woodland tileset.
...which is not a bad thing considering the nice recyclation of resources for consistency we're seeing here. Although such methods only serve as a good basis.