Monster Tree / Eviltree

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kreeg
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Monster Tree / Eviltree

Post by kreeg » 10 Oct 2007, 06:48

I'm making this monster tileset, here has a example:

Idle Monster Tree: Image

Walking Monster Tree: Image

Sugestions? Tips? Hints?
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ElvenProgrammer
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Post by ElvenProgrammer » 10 Oct 2007, 08:25

I'd say it's a nice start, let's see how this one goes on.

Though I wanted to ask why it's missing eyes on the idle frame.

Note: I also fixed your image links, use the preview button before posting to be sure you're posting correctly.
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kreeg
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Post by kreeg » 10 Oct 2007, 13:37

Hail!

hmm, the initial idle tree idea is if it's not moving (idle :P) it's was like a normal tree with arms, then it's not have open eyes, but this idea can be changed... any sugestions about this? (escuse my english, i'm a Brazilian).

The walking tree need a correction in it's roots, i'm workng on this

:D
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Post by Quiche_on_a_leash » 10 Oct 2007, 15:27

It would be nice if it was larger, so it was more or less the size of a tree.

I just did a quick sketch of a larger tree on my DS, if its any help to you. [Link]
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Post by Rotonen » 11 Oct 2007, 01:49

I find the smaller variation cute.

Although it could use more detail and the leaves should react to moving.
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kreeg
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Post by kreeg » 11 Oct 2007, 12:34

Quiche_on_a_leash, i supose wich current monster tileset does not support too huge monsters, i'm still respection the 45x48 pixels size of scorpion tileset, but if i was wrong, will be nice create a bigger tree, it's in my plans. Obs.: Nice drawing! 8)

Rotonen, i'm thinking in your idea in this exact moment, how fast i can work in this tiles, i'll add that leaves movement. Nice idea! :D
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Post by Modanung » 11 Oct 2007, 16:54

There's not really a limit to the size of a monster.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Crush » 11 Oct 2007, 17:00

Although I would be careful with making monsters that are larger than 3x3 tiles (96x96) because it can lead to problems with the over layer on some maps.
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Post by Modanung » 11 Oct 2007, 17:51

As long as movement and collision in TMW is tile-based, yea.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Re: Monster Tree / Eviltree

Post by Yuuki » 12 Oct 2007, 13:10

kreeg wrote:I'm making this monster tileset, here has a example:

Idle Monster Tree: Image

Walking Monster Tree: Image

Sugestions? Tips? Hints?
Omg damn you, you stealed my concept :wink:
^^ once I made a concept like this one (about 2 years ago :P)
but never pixelated it ^^,

tips:
too colorful
the animation is too weird
scale it a bit (It should have at least 1.75x the height of the character sprite)

I love the way you made the leaves =D but not the way you colored the trunk ^^
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Post by Crush » 12 Oct 2007, 13:50

The leaves seem to be a direct rip from the woodland tileset.
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Rotonen
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Post by Rotonen » 15 Oct 2007, 00:01

Crush wrote:The leaves seem to be a direct rip from the woodland tileset.
...which is not a bad thing considering the nice recyclation of resources for consistency we're seeing here. Although such methods only serve as a good basis.
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my tree monster

Post by GravyTrain » 15 Oct 2007, 20:28

I came up with this design probably over a year ago for a tree monster. Maybe it can give some ideas and be improved.

Image
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Re: my tree monster

Post by Saphy » 15 Oct 2007, 23:13

GravyTrain wrote:I came up with this design probably over a year ago for a tree monster. Maybe it can give some ideas and be improved.

Image
O_O The ginseng monster is cool.

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