
They did some nice recycling of many of their tiles (something we can learn from)
They even did it with some of the buildings (the lazy bastards!)
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board. Its current use is for the continued development of the server and game it has always served: The Mana World.
It is beyond amazing, but I'm not sure if we can pull it off on the large scaleDave wrote:
Oh hey, regarding the desert tileset's coastal animation.. how does that animation look in SD3? (from the screenshot on the right) Anything we can learn from?
And the fact that it actually takes a lot of time to produce tiles like that. There's no point wasting weeks to churn out a new tileset when you can reuse an existing one and basically get the same effect. The trick with that is - sure, it's reused, and sure, people will notice that. But it looks good, and if it does look good, it doesn't feel cheap.Crush wrote:The main reason for squaresoft reusing tiles like that was size limitation of the ROM modules. So they used palette swapping a lot. But it is really surprising how well it works.
Same goes for sand ie whether it is wet, dry, fineness of the grain.leeor_net wrote:That really depends on the type of snow and it's shape... http://en.wikipedia.org/wiki/Snow#Types_of_snow