I’m trying to find a new look for the woodland, while keeping the secret of mana style. Hopefully I’ll be able to update the tileset and keeping damage to the maps at a minimum
Last edited by Len on 19 Jan 2009, 20:29, edited 2 times in total.
I like it, but to make it work we'd need more variations. There's nothing wrong with a very specific outline for trees, like the apple three, but if you'll have 20 like it in a screen it's just be to obvious that they all have the same irregular pattern. (I'm referring to that one branch that's hanging all the way down)
5t3v3 wrote:I like it, but to make it work we'd need more variations. There's nothing wrong with a very specific outline for trees, like the apple three, but if you'll have 20 like it in a screen it's just be to obvious that they all have the same irregular pattern. (I'm referring to that one branch that's hanging all the way down)
Fruit tree isn't used as much as normal tree so that isn't a problem, imo.
Great work, Len.
You can find me lurking in the Graphics Development forum... Haha, you thought it was a link, didn't you! :–)
I like it, but to make it work we'd need more variations. There's nothing wrong with a very specific outline for trees, like the apple three, but if you'll have 20 like it in a screen it's just be to obvious that they all have the same irregular pattern. (I'm referring to that one branch that's hanging all the way down)
perhaps I'll scale back that branch or make more like it
(replacement for dead tree) Thank Saphy once again
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Umm.. about the cloud shadows, I think we should ether make them bigger and more realistic or more stlyzed and playful. (currently they sit between the two and it irks me)