I would like to see a TON of new weaponry and armor impimented to the game. They can be generic, such as (IN THE MATERIALS OF BRONZE, IRON, STEEL, DIAMOND, ETC:
Wooden Stick
Dagger
Short Sword
Long Sword
Ax
Two Handed Sword
Katana
War Hammer
Battle Axe
Club
Small Shield
Long Shield
Round Shield
Wooden Shield
Small Helmet
Full Helmet
Chain Mail Body
Chain Mail Legs
Chain Mail Gloves
Chain Mail Helmet
Chain Mail Boots
Plate Body
Plate Legs
Plate Boots
Plate Gloves
Leather Bod
Leather Legs
Leather Gloves
Leather Boots
Just an idea The current selection of weaponry and armor is a little, scarce, in my opinion.
Moved to graphic development because the only reason we don't have more equipment in the game is that we don't have the graphics for it. Either the icons and sprites themself are missing or we don't have the playerset animations to use them properly (like heavy weapons).
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Wooden Stick(WIP) Dagger Short Sword
Long Sword
Ax
Two Handed Sword
Katana
War Hammer
Battle Axe
Club
Small Shield
Long Shield Round Shield Wooden Shield
Small Helmet
Full Helmet Chain Mail Body
Chain Mail Legs
Chain Mail Gloves Chain Mail Helmet
Chain Mail Boots Plate Body
Plate Legs
Plate Boots
Plate Gloves
Leather Bod
Leather Legs Leather Gloves
Leather Boots
Red ones are already implemented
edit: tried a wooden stick but uhm kinda failed... look at this
Attachments
wooden stick.png (721 Bytes) Viewed 4332 times
Last edited by kickinyourface on 01 Feb 2009, 12:54, edited 2 times in total.
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Well... here is a round shield... just golden one.
I was thinking about a quest where player has to get 2 pieces of broken shield and a blacksmith can make one from them. I will, of course, create the art for the pieces if devs support this (and make the code)
Attachments
golden_buckler_aka_gold_shading_example.png (1.15 KiB) Viewed 4290 times
You can find me lurking in the Graphics Development forum... Haha, you thought it was a link, didn't you! :–)
The sprites aren't anatomically correct with proportion to head and body, so this is to be expected with some of the gear. (such as with the serf helm that's considerably tall and wide compared to the head). Chainmail itself isn't worn flush to the head (hair would get tangled, and a whack by a sword would give someone a concussion without proper padding. Still... since you've convinced me that it does look a bit puffy, i trimmed it down to be semi flush to the head.
Attachments
chaimail-helm.png (3.96 KiB) Viewed 4287 times
chaimail-helm-worn.png (4.59 KiB) Viewed 4288 times
Definetly. The shape of the head is recognizable and it is a big improvement. Looks good, yep.
Haay, the shield is amazing. I like also the idea of the quest, and I can script it when your project will be done. Anyway, it should be really difficult
While working on the xml, I'm starting to lean more towards the puffier helm... since there's till the hair layer issue. (which looks cool with mohawks and some helms, but it just looks icky on this)... if only there were a setting that could go in the xml's that would clip hair to the edges of the player sprite (for use with some of the helms), or turn it off while equipped...
wider version addresses some of the style's over clipping, vs the flush version
Fother J wrote:While working on the xml, I'm starting to lean more towards the puffier helm... since there's till the hair layer issue. (which looks cool with mohawks and some helms, but it just looks icky on this)... if only there were a setting that could go in the xml's that would clip hair to the edges of the player sprite (for use with some of the helms), or turn it off while equipped...
chainmail-overclip.gif
Don't worry about hair clipping.
kickinyourface wrote:i drew a chaingloves icon...
could someone help me i can't find the leather gloves spriteset...
Don't worry about it. Infact, we really don't need a new icon. We need to make the existing icons one and just use recolors, like we do with their sprites.