Engine Kolisions System Question
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Engine Kolisions System Question
I have a Question
The Kolisionssystem works so:
blocks have a "no go" or a "go"
My Question is:
Can the engine this grate make smaler ?
When its done we can use diagonal graphics or smother graphics and the movement of the chars are smother too ^^
The Kolisionssystem works so:
blocks have a "no go" or a "go"
My Question is:
Can the engine this grate make smaler ?
When its done we can use diagonal graphics or smother graphics and the movement of the chars are smother too ^^
Re: Engine Kolisions System Question
I actually like to see a vector based collisionsystem in very far away future.
Re: Engine Kolisions System Question
ähm when it done in a very far away future..... we musst than alle graphic what we have done yet make new eminently the ground titelsets.EJlol wrote:I actually like to see a vector based collisionsystem in very far away future.
as longer we wait that harder and bigger the graphic works.
Re: Engine Kolisions System Question
The goal is to design a collision system which works with the existing graphics.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Engine Kolisions System Question
yup thats the 1/4 box colision systemCrush wrote:The goal is to design a collision system which works with the existing graphics.
the only think what that shift is you dont make 1 big red X for "no go" but rather there a small red x who the grafic has a logic kolision.
Re: Engine Kolisions System Question
eAthena only supports tile position anyways, and so to use this with eAthena, we'd break all older clients, and such.
TMWServ already support pixel-perfect movement. Sub-tile collisions would be nice for that.
TMWServ already support pixel-perfect movement. Sub-tile collisions would be nice for that.
Re: Engine Kolisions System Question
ähm and can the engine use smaler sub title collisions now or not ?jaxad0127 wrote:eAthena only supports tile position anyways, and so to use this with eAthena, we'd break all older clients, and such.
TMWServ already support pixel-perfect movement. Sub-tile collisions would be nice for that.
Re: Engine Kolisions System Question
Not yet, though it shouldn't be hard to add to the TMWServ client.
Re: Engine Kolisions System Question
ok ^^
and what is the next big step ?
and what is the next big step ?
Re: Engine Kolisions System Question
Finally get the movement synchronisation issues and lag prediction fixed and implementing a route finding algorithmn which can actually deal with pixel-based collision.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.