Engine Kolisions System Question

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Seradest
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Engine Kolisions System Question

Post by Seradest » Fri Mar 06, 2009 4:28 pm

I have a Question
The Kolisionssystem works so:
Image
blocks have a "no go" or a "go"

My Question is:
Can the engine this grate make smaler ?
When its done we can use diagonal graphics or smother graphics and the movement of the chars are smother too ^^
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EJlol
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Re: Engine Kolisions System Question

Post by EJlol » Fri Mar 06, 2009 4:40 pm

I actually like to see a vector based collisionsystem in very far away future.
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Re: Engine Kolisions System Question

Post by Seradest » Fri Mar 06, 2009 4:45 pm

EJlol wrote:I actually like to see a vector based collisionsystem in very far away future.
ähm when it done in a very far away future..... we musst than alle graphic what we have done yet make new eminently the ground titelsets.
as longer we wait that harder and bigger the graphic works.
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Crush
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Re: Engine Kolisions System Question

Post by Crush » Fri Mar 06, 2009 4:46 pm

The goal is to design a collision system which works with the existing graphics.
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Seradest
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Re: Engine Kolisions System Question

Post by Seradest » Fri Mar 06, 2009 4:49 pm

Crush wrote:The goal is to design a collision system which works with the existing graphics.
yup thats the 1/4 box colision system

the only think what that shift is you dont make 1 big red X for "no go" but rather there a small red x who the grafic has a logic kolision.
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Jaxad0127
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Re: Engine Kolisions System Question

Post by Jaxad0127 » Fri Mar 06, 2009 4:54 pm

eAthena only supports tile position anyways, and so to use this with eAthena, we'd break all older clients, and such.

TMWServ already support pixel-perfect movement. Sub-tile collisions would be nice for that.
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Seradest
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Re: Engine Kolisions System Question

Post by Seradest » Fri Mar 06, 2009 4:59 pm

jaxad0127 wrote:eAthena only supports tile position anyways, and so to use this with eAthena, we'd break all older clients, and such.

TMWServ already support pixel-perfect movement. Sub-tile collisions would be nice for that.
ähm and can the engine use smaler sub title collisions now or not ?
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Re: Engine Kolisions System Question

Post by Jaxad0127 » Fri Mar 06, 2009 5:25 pm

Not yet, though it shouldn't be hard to add to the TMWServ client.
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Re: Engine Kolisions System Question

Post by Seradest » Fri Mar 06, 2009 5:28 pm

ok ^^

and what is the next big step ?
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Crush
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Re: Engine Kolisions System Question

Post by Crush » Fri Mar 06, 2009 5:42 pm

Finally get the movement synchronisation issues and lag prediction fixed and implementing a route finding algorithmn which can actually deal with pixel-based collision.
  • former Manasource Programmer
  • former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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