Duck monser [FND]
Re: Duck monser (needs to be over viewed)
A few words about it, Rotonen?
Re: Duck monser (needs to be over viewed)
No point in getting their productivity stuck on this.
Goes in as soon as someone presents some sensible coloration proposition to use as the default duck.
Goes in as soon as someone presents some sensible coloration proposition to use as the default duck.
This message used to be meaningful.
Re: Duck monser (needs to be over viewed)
In-game there was a nice idea. Someone saw the duck and asked me: "Can it swim?"
How would we pull this off? A particle effect under the duck for displacing water and some waves or just a part of the base sprite?
Also this will probably have to wait for TMWserv for implementation.
How would we pull this off? A particle effect under the duck for displacing water and some waves or just a part of the base sprite?
Also this will probably have to wait for TMWserv for implementation.
This message used to be meaningful.
Re: Duck monser (needs to be over viewed)
If you don't mind it not moving, we can do an NPC on eAthena.Rotonen wrote:In-game there was a nice idea. Someone saw the duck and asked me: "Can it swim?"
How would we pull this off? A particle effect under the duck for displacing water and some waves or just a part of the base sprite?
Also this will probably have to wait for TMWserv for implementation.
Re: Duck monser (needs to be over viewed)
Or it can have an at least 5x5 tile sized sprite for the NPC for the duck to swim around a bit.
This message used to be meaningful.
Re: Duck monser (needs to be over viewed)
Doable. But the graphics would need to be 5x5 tiles. A particle effect might be easier.
Re: Duck monser (needs to be over viewed)
Actually, much better of an idea and you can actually make it random.
Too bad we cannot sync all the clients to see the same on eA.
Too bad we cannot sync all the clients to see the same on eA.
This message used to be meaningful.
Re: Duck monser (needs to be over viewed)
We could. Make the particles small things and have a script control them.
Re: Duck monser (needs to be over viewed)
Anyway, goes in?
(My rant about color choice did not get any support so I consider it overruled.)
(My rant about color choice did not get any support so I consider it overruled.)
This message used to be meaningful.
- Jumpy
- Knight
- Posts: 611
- Joined: 25 Jan 2009, 23:31
- Location: Somewhere on Earth between an Ocean and a Blue Sea
Re: Duck monser [FND]
great as usual the idea, the pix art and the team work ! glad to see you back all !
regards
regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7