No more self healing...wtf devs???

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Dyna
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No more self healing...wtf devs???

Post by Dyna »

Why did you take away our ability to heal ourselves??? I dont get it...inma was the ONLY reason I bothered to learn magic...so I could properly be an archer without DYING...and now you rip that from us and still leave us with a broken ingrav.

There was nothing broken about allowing us to heal ourselves... :roll:

Wishing things were different...hoping for better now.
[2009-08-15 02:48:59] 009-1.gat(53,34) doorsman : @ban 1d Dimond
[2009-08-15 02:49:08] 009-1.gat(53,34) doorsman : @ban 1d Dyna
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Cotillion
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Re: No more self healing...wtf devs???

Post by Cotillion »

Did they seriously do this?

+1 WTF
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Bertram
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Re: No more self healing...wtf devs???

Post by Bertram »

Hi,

Was it planned, that I don't know, let's ask before going crazy ;)

Regards,
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Jaxad0127
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Re: No more self healing...wtf devs???

Post by Jaxad0127 »

That spell wasn't supposed to work on yourself. It was designed to transfer health from you to someone else. Loosing MP when you try it on yourself, a dead person, or someone not there is a bug that's being fixed. As for healing yourself, there is another spell that still works.
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Dyna
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Re: No more self healing...wtf devs???

Post by Dyna »

Yeah see thats why I am not bothering with magic anymore...screw that...you take away a perfectly balanced and fair spell and leave the broken one that is causing players to bicker among each other

What a waste

Wishing things were different...hoping for better now.
[2009-08-15 02:48:59] 009-1.gat(53,34) doorsman : @ban 1d Dimond
[2009-08-15 02:49:08] 009-1.gat(53,34) doorsman : @ban 1d Dyna
[2009-08-15 02:49:50] 009-1.gat(53,34) doorsman : @ban 1d (~_~#)

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Jaxad0127
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Re: No more self healing...wtf devs???

Post by Jaxad0127 »

It was a bug to begin with.
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Cotillion
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Re: No more self healing...wtf devs???

Post by Cotillion »

jaxad0127 wrote:It was a bug to begin with.
mantis #?
Dyna
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Re: No more self healing...wtf devs???

Post by Dyna »

jaxad0127 wrote:It was a bug to begin with.
great excuse Jax...cant wait to hear it used again!

Wishing things were different...hoping for better now.
[2009-08-15 02:48:59] 009-1.gat(53,34) doorsman : @ban 1d Dimond
[2009-08-15 02:49:08] 009-1.gat(53,34) doorsman : @ban 1d Dyna
[2009-08-15 02:49:50] 009-1.gat(53,34) doorsman : @ban 1d (~_~#)

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fate
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Re: No more self healing...wtf devs???

Post by fate »

Hi,

self-healing works fine, via lesser-heal. Lay-on-hands drains a person's health points to heal another player (though for some reason this seems to be a negligible effect at this point, something else that needs looking into, though we might keep this toned down a bit until the level 3 spells are available), so it doesn't make sense to use it on oneself.

This has been a long-standing bug, and one that I apologise for!

-- fate
Kill3rZ
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Re: No more self healing...wtf devs???

Post by Kill3rZ »

I completely understand that it was a bug. I even knew it was a bug because someone told me that months ago, but instant self healing was actually a pretty good excuse for being a mage (at least for high-level players). Couldn't you guys fix this up later when it will (hopefully) actually be worth it to learn magic without it?
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Jaxad0127
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Re: No more self healing...wtf devs???

Post by Jaxad0127 »

There will likely be a high-level healing spell that can do it.
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fate
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Re: No more self healing...wtf devs???

Post by fate »

Hi,

the problem with that bug was that it left the spell vastly overpowered. You pay very few MP for lots of HP that are, moreover, healed instantaneously. Even now the spell is extremely strong, due to the lack of HP loss on the caster's side. If you want to heal yourself, you can still resort to lesser-healing, which is `good enough' a healing spell that requires no more than a bug leg or slime.

We'll see how this develops in the next couple of days before deciding how much HP casters should lose for using this spell, how long the no-healing phase after casting the spell should be, and whether other spells need fine-tuning.

Let me be absolutely clear on this: what we are now doing is the spell-balancing phase that should have happened right after magic was rolled out. We didn't have time for it back then, so we're doing it now. Please remember that most of the developers have very little time-- certainly much less than the average player, from what I can tell-- so we sometimes have to leave you with very imperfect things (locally tested and balanced, but not yet subjected to a large mass of players with all their ingenuity) for a while.

Overall, please keep the following in mind:
(a) Bugs don't get tenure, no matter how convenient they may be.
(b) No-one fully understands magic; it's a very, very unstable and unreliable thing. Please be prepared for each and every one of the spells you use to change or even vanish in the future. (Yes, that includes lightning.)

-- fate
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Amun
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Re: No more self healing...wtf devs???

Post by Amun »

Okay I understand it was a bug but by taking the ability to inma yourself you did not only screw over mages you screwed archers who are already screwed to begin with. Although I am sure Warriors are laughing right now and loving it. Like the inital poster said instead of "solving the mage problem" Which imho wasn't a magor issue to begin with all you managed to do is further unbalance the classes. No disrespect intended.

I'll hold off on typing a book on explaining the above and let other people speak first.

All that I have left to say is Good Game warriors for the win. Crappy day for archers and mages.
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Kill3rZ
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Re: No more self healing...wtf devs???

Post by Kill3rZ »

@ Fate: Fully understood. Just one final thought:

Please don't leave things a mess. No matter what you do, don't leave an entire class completely overpowered by the game. By all means, make lightning as lame as you want. I don't like it anyway for 2 reasons: It's too strong to be acceptable to other classes and it's too expensive to be used often enough. But keep in mind that it's almost the only reason that made high level players play as mages even for a few days once in a while. The other reason was healing-related. Taking them both away and giving nothing in exchange is scary for magic loving players. That's why you got the reactions you got. It's been said before. You guys didn't make magic very easy or cheap to get. It should be at least usable if not really good.
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fate
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Re: No more self healing...wtf devs???

Post by fate »

Hi,

I suppose I should clarify on a vague part of my earlier post:
fate wrote: We'll see how this develops in the next couple of days before deciding how much HP casters should lose for using this spell, how long the no-healing phase after casting the spell should be, and whether other spells need fine-tuning.
What I meant by that was that we are looking very, very closely at what's happening in the game. Right now, there are concerns that offensive magic users, healers, and warriors might all be over-powered (archers are the only ones whom everyone seems to agree on not being over-powered). It's impossible to make a clear call on any of those things merely from simple calculations or local tests, as the intricacies of player interaction and resource gathering (as well as the fact that some people spend an astoundingly large amount of time in-game) complicate matters considerably. So this can't be balanced as easily as it could have been two years ago.

We are not going to change the game balance until we have finished investigating. Even then we're probably not going to get it `right' on the first try, but we are trying to put mechanisms into place that will help us with future iterations.

I understand that some of you are frustrated because you have started enjoying some in-game bugs that we have fixed, or feel that your particular style of playing hasn't received the amount of attention that other styles of playing have received, or feel that other people are exploiting imbalances or game bugs. We can't keep releases free of bugs so that you don't get accustomed to them and feel `screwed over' when we fix those bugs. We can't churn out content as fast as you would like. We can't fix the game balance as quickly and as well as would be desirable. Believe me, if we could, we would do so in a heartbeat.

Thus, please bear with us. And remember that this is just a game. :-)

-- fate
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