Yes, I agree. Is it possible in terms of the engine to allow variable speeds? Of course, the minimum would be pretty much what i posted, because lowering the framerate of an animation like that (with 3/4 frames, haven't counted ) would look pretty crap.
It's really great. But we need the rest of a building tileset in that style to fit it into because it wouldn't work with the buildings we already have.
Do you feel up to the task of creating some "normal" building tiles in that style?
former Manasource Programmer
former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Unfortunately I had to cut it a bit :( In this form mapping is easier.
(In future animated wing may not be placed as particle emitter, but as animated tiles on separate layer)
We talked a bit about this on IRC and came to the conclusion that a particle effect is the more comfortable solution.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Crush wrote:We talked a bit about this on IRC and came to the conclusion that a particle effect is the more comfortable solution.
I'm glad to hear that ;)
Anyway, Ivan there is still room for improvement:
Bugs-2009-12-16.png (127.22 KiB) Viewed 3761 times
Selected areas are too bright. I've noticed that in previous version edges looked better. Did you make AA on white background instead of transparent or something? I've reduced some of bright pixels already in presented version, but it's not enough. Outline should not be visible (not black!) but it usually helps if it's a bit darker than object. ~or at least in same color.
Crush wrote:We talked a bit about this on IRC and came to the conclusion that a particle effect is the more comfortable solution.
What if people turn particle effects completely off and wonder what the building is? >_>
Their fault
There are also other things which look equally strange without particle effects, like the waterfalls for example. The damage numbers you see bouncing around are particle effects, too.
My recommendation to users of low end systems is to set the particle effect detail to low or even lower by setting particleEmitterSkip to a higher value in the config.xml. (One-image particles like this one are not affected by this, only particle effects which create particles continuously).
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Crush wrote:We talked a bit about this on IRC and came to the conclusion that a particle effect is the more comfortable solution.
What if people turn particle effects completely off and wonder what the building is? >_>
Their fault
There are also other things which look equally strange without particle effects, like the waterfalls for example. The damage numbers you see bouncing around are particle effects, too.
My recommendation to users of low end systems is to set the particle effect detail to low or even lower by setting particleEmitterSkip to a higher value in the config.xml. (One-image particles like this one are not affected by this, only particle effects which create particles continuously).
We may want to remove the ability to disable particles though the setup menu. The reason is because on Manaserv we ALREADY have particle monsters/NPC (fire demon). And turning off particles will affect the game play.
As far as the whole "run on a slow computer". I think most people should be able to at least run with low particles. And its only natural progression as a game advances it will demand more and more from hardware.
We shouldn't hold back implamenting cool things, just for the 5% of users who have a slow computer from 1995 and can't run it.
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.