Kill stats, especially "exp per time unit", are really rather important of a tool for power players, which are an MMO crowd which forms the hard core of the game world: the people who manage to get to the highest available players.jaxad0127 wrote:Never.DarkWater wrote:no kill stats
4144 is a usability pioneer for the client who actually hangs out on the field listening to the people who actually play the game. You should not discard everything at a first glance. Do try to evaluate things deeper than they seem at first. Convenience is powerful, it makes players stay longer and get frustrated far less.
The pickup of items is a rather fine example of design stupidity: if the server allows something, the client should do it. If you want to change it, fix the server.
The ability to follow a player is important too, IMO.
Looking into how the 4144 AFK implementation works should not hurt either.
Not that manasource devs would have the time for this, but I would recommend spending a full weekend with both clients. Do a session with 0.0.29.1, mana nightly, 4144. Then repeat 0.0.29.1 and mana nightly. A long session would for me mean about 8 hours of gameplay, but I also know that would be impossible to fit in. If anyone wants to go for this, I think I could have some time in early April to join in on such a test.




