Player-set
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Re: Player-set
Thanks A LOT, Stava
Re: Player-set
Sorry, but as far as I know there is noone else at the moment. Can you please try to do it yourself?stava wrote:shading needs fix.. I think somebody else should do the shading since I'm not sure about the technique
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Re: Player-set
I could have a go after I've finished those button icons, which should be on the weekend.
Re: Player-set
So far he wants to be an animator. So if he says he's done, he's done. No matter how sad it might be.
So unless someone will object to the animation work here, it's waiting for someone to pick up the shading work.
Personally I'm not sure of the long stick animation yet.
Also I'd like to see someone do a proof of concept mockup with the spell preparation: prepare with that, launch "energy ball" by fist hit animation. I'd like to have this with the three frame version and a two frame version with the middle one left out from the preparation phase.
Also, if the animation work does not gain huge opposition, the outlines will not change due to shading. It should mean we can start preliminary equipment work and testing based on this.
So unless someone will object to the animation work here, it's waiting for someone to pick up the shading work.
Personally I'm not sure of the long stick animation yet.
Also I'd like to see someone do a proof of concept mockup with the spell preparation: prepare with that, launch "energy ball" by fist hit animation. I'd like to have this with the three frame version and a two frame version with the middle one left out from the preparation phase.
Also, if the animation work does not gain huge opposition, the outlines will not change due to shading. It should mean we can start preliminary equipment work and testing based on this.
This message used to be meaningful.
Re: Player-set
Hi,
A simple way could be to replace the simple attack animation with the spell casting one + a chosen triggered effect, and see how it's looking maybe
What do you think?
Best regards.
Meway also talked about this somewhere else. I guess someone can do the shading ...So far he wants to be an animator. So if he says he's done, he's done. No matter how sad it might be.
I really think that the best mockup could be to add test data for eA and ManaServ. See this in game even without shading, or such could help to get the new possibilitiesAlso, if the animation work does not gain huge opposition, the outlines will not change due to shading. It should mean we can start preliminary equipment work and testing based on this.
Personally I'm not sure of the long stick animation yet.
Also I'd like to see someone do a proof of concept mockup with the spell preparation: prepare with that, launch "energy ball" by fist hit animation. I'd like to have this with the three frame version and a two frame version with the middle one left out from the preparation phase.
A simple way could be to replace the simple attack animation with the spell casting one + a chosen triggered effect, and see how it's looking maybe
What do you think?
Best regards.
Re: Player-set
On the picture of "WEAPON WITH LONG SLICK SIDE" it looks like char took it out of his body.
(^_^)
(^_^)
Re: Player-set
1 - Long stick side: elbow should be back and up/out
2 - Do we care that side view spell cast is doing something different than front and back? Arms down, eyes closed?
3 - Does footwork make sense on one hand weapon and shield front view? I can't tell and don't know how to check
Thank you for working on this Stava
2 - Do we care that side view spell cast is doing something different than front and back? Arms down, eyes closed?
3 - Does footwork make sense on one hand weapon and shield front view? I can't tell and don't know how to check
Thank you for working on this Stava
Re: Player-set
If your not already, use onion skin (http://en.wikipedia.org/wiki/Onion_skinning)
You can do this with Gimp using layers
Also the frames don't really have an arc to them (they are evenly spaced apart), this is going to make them look unnatural and choppy as hell. Might I suggest four frames instead of three so you can have a slow in and slow out http://www.kirupa.com/developer/flash8/ ... t2_pg2.htm
You can do this with Gimp using layers
Also the frames don't really have an arc to them (they are evenly spaced apart), this is going to make them look unnatural and choppy as hell. Might I suggest four frames instead of three so you can have a slow in and slow out http://www.kirupa.com/developer/flash8/ ... t2_pg2.htm
Pixel Battalion
Re: Player-set
Oh, aren't you helpful.. You are so nice, you even waited for me to finish the whole sheet to tell me this, thanks a lot..Len wrote:If your not already, use onion skin (http://en.wikipedia.org/wiki/Onion_skinning)
You can do this with Gimp using layers
Also the frames don't really have an arc to them (they are evenly spaced apart), this is going to make them look unnatural and choppy as hell. Might I suggest four frames instead of three so you can have a slow in and slow out http://www.kirupa.com/developer/flash8/ ... t2_pg2.htm
Re: Player-set
I'm still in the belief a decent effect can be pulled off with one preparation frame and a two frame swing with motion trailing on the weapon in question. The "fourth pullback frame" would be the initial preparation frame and also the final frame in preparation for a potential new attack cycle.
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Re: Player-set
They don't look all that finished to me At least one of his feet should be plantedstava wrote:Oh, aren't you helpful.. You are so nice, you even waited for me to finish the whole sheet to tell me this, thanks a lot..Len wrote:If your not already, use onion skin (http://en.wikipedia.org/wiki/Onion_skinning)
You can do this with Gimp using layers
Also the frames don't really have an arc to them (they are evenly spaced apart), this is going to make them look unnatural and choppy as hell. Might I suggest four frames instead of three so you can have a slow in and slow out http://www.kirupa.com/developer/flash8/ ... t2_pg2.htm
Who would move their feet like that during a swing (his head staying in-place defies all reason)
Modanung's is still the best if you ask me
Pixel Battalion
Re: Player-set
It's because I used parts of old sprite sheet to make these sprites.Len wrote: They don't look all that finished to meAt least one of his feet should be planted
Who would move their feet like that during a swing (his head staying in-place defies all reason)
Modanung's is still the best if you ask me
Re: Player-set
24 frame motion picture animation vs. practical "relaying the point" animation.
At least the latter approach is progressing as we speak.
At least the latter approach is progressing as we speak.
This message used to be meaningful.
Re: Player-set
If you calling PROGRESS a process of damaging current sprite set by NOT using 8-bit alpha channel. Crush already mention it once in this post.Rotonen wrote:24 frame motion picture animation vs. practical "relaying the point" animation.
At least the latter approach is progressing as we speak.