
the stone coffin is grate as well....only thing i would add would be have some of them spilt ,cracked, some parts of them missing maybe...
but i bet you already thought this






Those stairs are the rough version i got from tmw-bz. I have a cleaner version and I have to work on making a better side rail transition to the floor.argul wrote:The mockup looks really cool
The walls and the stair is really nice
So there will be a upper floor where the Opferstein is located *planning map*
I see there are pillars in the right lower corner.
They are really needed for a crypt, so maybe you can do a few different pillars.
( it would be really awesome if they look just a bit larger and more impressive. )
Pjotr
yes when i do things like that I make the normal version first then make the variant ones.skipy wrote:looks grate......
the stone coffin is grate as well....only thing i would add would be have some of them spilt ,cracked, some parts of them missing maybe...
but i bet you already thought this......
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--------skipy
I really don't know what your talking about in this case. Considering that the archway is an exact copy of the door arch idk how they could be diffrent.argul wrote:I am really impressed by this art![]()
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So I begun to play with it as a mapper...
Here is what I found:
-There might be an perspective error::
You can see the right wall at the door, but not the right side at the grave.
There is a stand alone version. I shouldnt have even put that in the set imo.-This green carpet hanging on the wall: looks nice, for better usage maybe you can
remove the underground(wall with corner), so it can be placed anywhere not just
at corners (by using another layer.)
Nope I still have to make a top for the diagonal wall. Shadow usage is okay.-The diagonal wall isnt finished i guess, since I didn't find end stones for the upper closing.
-How do I use these shadows? I (ok solved by myself, just have a look if it is this correct? )
-the upper closing of walls: (most upper red circle): How do I use that Tile correctly? I did not find solution which looks that way I thought you considered it to be used.
Do not take this as heavy criticism, it is really good work you are doing!
Pjotr
As I was sitting there messing with the different lvl's i didn't want to go as blue as your version. Maybe I misunderstood the technique that you used crush.Crush wrote:When you remove the warmth of the tileset by reducing saturation you don't end up with "cold", you end up with "boring".
The hottest hue is 0/360 (red), the coldest cyan (180). If a color is warm or cold depends on to which one it is closer. The average hue of the walls is about 40, so you are technically still on the warm side of the color spectrum.
I found where I got it and contacted the artist. It simply stated that we couldn't use it for "commercial use". I contacted him with a brief explanation of wanting to use that floor in this project. It was just a day ago. If I don't receive a response within a few days I will pull the floor from the set.Wombat wrote:
What is the source of the floor tiles used here? I want to make sure we can point to the origin of these tiles for the sake of GPL.
Ok I actually mean behind that archway.MerlinX420 wrote: I really don't know what your talking about in this case. Considering that the archway is an exact copy of the door arch idk how they could be diffrent.
I'll zoom and look and see if I can see what your seeing.
I know what your talking about now.argul wrote:Ok I actually mean behind that archway.MerlinX420 wrote: I really don't know what your talking about in this case. Considering that the archway is an exact copy of the door arch idk how they could be diffrent.
I'll zoom and look and see if I can see what your seeing.
You can see both (left and right ) archways. Thats ok, because of the game perspective and geometry.
But look in the grave behind the archway at the right side.
If you can see both archways, you also should see both walls inside the grave.
Yes, I figured that out by myself. The picture above was created using tiled with your tileset,
so no copy/past of singe pixels....
So I used 3 different layers.
Just the resizing and marking with red was done using gimp.
Pjotr