new evil obelisk

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ChefChelios
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new evil obelisk

Post by ChefChelios » Mon Sep 06, 2010 8:54 am

the old evil obelisk is just a soul menhir...
i post my version of the obelisk but if someone have a better idea feel free to post it here... :)
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Evil Obelisk.png
Evil Obelisk.png (6.15 KiB) Viewed 1820 times
Last edited by ChefChelios on Sun Jan 02, 2011 2:08 am, edited 3 times in total.
...und lachend stellte der Tod seine Sense beiseite und stieg auf den Mähdrescher, denn es war Krieg.
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Len
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Re: new evil obelisk

Post by Len » Mon Sep 06, 2010 9:37 am

Looks more like the cute evil obelisk (the pink 666)
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Re: new evil obelisk

Post by baseballboy » Mon Sep 06, 2010 11:26 am

I took a try based on ChefChelios' art.
Here you are

It's a little darker and added some ancient looking symbols
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Evil_Obelisk.png
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Re: new evil obelisk

Post by Leela » Mon Sep 06, 2010 12:33 pm

i thought about kind of redish or brownish, because it is evil...
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Evil_Obelisk2.png
Evil_Obelisk2.png (5.68 KiB) Viewed 1799 times
Evil_Obelisk.png
Evil_Obelisk.png (5.55 KiB) Viewed 1799 times
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Re: new evil obelisk

Post by Crush » Mon Sep 06, 2010 2:08 pm

That isometric perspective doesn't fit TMW well, in my opinion. When you think that viewing it directly from the front is too boring you can try rotating it for just a few degrees instead of exactly 45.

We also usually do engravings by doing both a highlighted line and a shadowed line instead of only a shadowed line. You can study this techinque from the rocks in the woodland_ground tileset and the tombstones from the graveyard_x2 tileset.

Alternative idea: Glowing runes with animation (changing brightness).
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Re: new evil obelisk

Post by ChefChelios » Tue Sep 07, 2010 3:52 pm

here is the next one...
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Evil Obelisk 2.png
Evil Obelisk 2.png (3.12 KiB) Viewed 1713 times
...und lachend stellte der Tod seine Sense beiseite und stieg auf den Mähdrescher, denn es war Krieg.
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Re: new evil obelisk

Post by kickinyourface » Wed Sep 08, 2010 7:23 am

ChefChelios wrote:here is the next one...
i like that one with the pentagram on the bottom it looks fine i think maybe a bit darker...
i tried it myself...

edit: not sure if i made it too dark..^^
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mana-evil-obelisk.png
just made it a bit darker
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Re: new evil obelisk

Post by Leela » Wed Sep 08, 2010 7:46 am

gave it a bit of color...
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mana-evil-obelisk.png
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Re: new evil obelisk

Post by enchilado » Wed Sep 08, 2010 8:01 am

It looks like a cardboard cutout. Note the chip on the left side: if this was three-dimensional, you'd see stone behind the crack (unless it went all the way along the side of the obelisk, widening as it did so). The same goes for the crack in the lower right corner.

The stone texture is also very blurry. Try doing the face of the whole thing with just 5 shades of brown, and rather than gradienting (very light - > light -> dark -> very dark) try some dithering the colours around a bit (eg, light -> very light -> light -> very dark -> dark -> very dark), and not in bands. It's not cloth, it's a rock, so splatter them pixels all over the place.

Also, depending on the story behind this obelisk, the skull and cross bones is probably entirely irrelevant. Why's it there? And as for that circumscribed pentagram, I'd advise not using anything connected with Earthern religions. Don't anger the pagans.
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Re: new evil obelisk

Post by Rotonen » Wed Sep 08, 2010 10:22 am

The perspective of the game is 45 degrees up zero-point perspective. The zero-point part is not an issue here, the angle is.

http://en.wikipedia.org/wiki/Perspectiv ... erspective
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Re: new evil obelisk

Post by enchilado » Wed Sep 08, 2010 10:25 am

Even so, stone should be visible through the crack.

But yes, the perspective is also out.
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Re: new evil obelisk

Post by Leela » Wed Sep 08, 2010 11:57 am

i gave the obelisk an own try.. not perfect but a starter
obelisk2.png
obelisk2.png (779 Bytes) Viewed 1654 times
edit: oops a little very small... but if it is fine, i will just resize it lol

edit 2:
here the bigger one (96 pixel)
obelisk3.png
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Re: new evil obelisk

Post by enchilado » Wed Sep 08, 2010 12:35 pm

Looks okay, but pixel-art can unfortunately not be resized automatedly. It needs to be redrawn in a larger size by hand, to avoid ruining the style and quality.
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Re: new evil obelisk

Post by Leela » Wed Sep 08, 2010 5:53 pm

How about this?
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newobelisk1.png
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Re: new evil obelisk

Post by Leela » Thu Sep 09, 2010 10:23 am

made side that is not in the light a little less dark
the tip a bit higher
If it looks fine like that I will add the shaddow on the floor to finish it.
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newobelisk3.png
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As long as it's not about my eye...
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