Evil Eyeball Monster

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Dr Wahl
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Evil Eyeball Monster

Post by Dr Wahl » 30 Jan 2008, 06:26

I wanted to get a new monster in the game thats attack will vary from the typical bite/hit/kick/spit/etc. I created this eyeball with the hope that it will shoot a laser beam from its cornea and eventually, cast magic spells. Before I begin animating it, I want to make sure that I have a good beginning, so here it is. I am thinking that the animation will be fairly simple because I imagine it floating about, which seems simple to animate. The question I hope to get answered is: is this ready to begin animation?

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ElvenProgrammer
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Post by ElvenProgrammer » 30 Jan 2008, 09:10

I'm not that sure about the perspective, but I'm sure someone else more involved than me in graphics development could judge this better.

Also I think it should be a little more white and the iris could be shaded a little better, possibly adding more colors to it.
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Post by Dr Wahl » 30 Jan 2008, 09:22

This is supposed to be the beginning of the downward motion, if that helps with perspective. Another idea popped into my head for animation. Instead of simply floating, I was thinking of doing some pulsating like this:

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And here is an attempt at a different perspective:

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Post by Falcata » 30 Jan 2008, 13:34

The second perspective looks better.
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Post by Strump » 30 Jan 2008, 16:41

Dr Wahl wrote:This is supposed to be the beginning of the downward motion, if that helps with perspective. Another idea popped into my head for animation. Instead of simply floating, I was thinking of doing some pulsating like this:

Image

And here is an attempt at a different perspective:

Image
yeah is good :D but this monster is hard pls wehn he come in tmw game pls
:D
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Post by Crush » 30 Jan 2008, 16:54

It could use a bit more shading.
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Post by AxlTrozz » 30 Jan 2008, 17:46

It's a very good start, my five cents, try to get a transparent effect in the iris (green zone) and use more AA.
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Post by Dr Wahl » 30 Jan 2008, 19:23

AxlTrozz wrote:It's a very good start, my five cents, try to get a transparent effect in the iris (green zone) and use more AA.
Crush wrote:It could use a bit more shading.
I'm not exactly sure how to do the transparency (I tried and it looked like crap), and I don't know what "AA" is. I would love to learn how to do these things, so if you could give me a few pointers, I would love to try to improve my techniques.

Crush, could you be a little more specific? What needs more shading, the white part of the eye? The iris? The Cornea? All of the above?

Thanks for the feedback!
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Post by Nyxl » 30 Jan 2008, 20:14

I think he's talking about Anti Alias, which would make your lines smoother.

The second perspective looks really good IMO, though :)
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Post by AxlTrozz » 30 Jan 2008, 20:14

AA is anti-aliasing is just a way to handle lines and the color transitions, here an example...from dark to light green there are like 2 or 3 different tones (you will have to zoom the image to see it) but if you see the whole, it looks like a shinny jade stone.
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Post by Crush » 30 Jan 2008, 22:02

I mean the whole ball itself should be more shaded. Your ball got a highlight but it misses a shaded part.

Here an example how a sphere should be shaded:
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Post by Dr Wahl » 30 Jan 2008, 22:22

Ah, ok. I will work on the shading first then attempt the anti-aliasing.
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Post by Len » 31 Jan 2008, 01:05

A floating eyeball seems a little generic to me

It might be fun to place it on a Player Sprite head and have it pulsate
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Post by Dr Wahl » 31 Jan 2008, 01:14

An eyeball placed on top of a characters body has already been done many times. The picture below is a screen shot from the popular Tony Hawk series.

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Post by Len » 31 Jan 2008, 01:23

how about a kangaroo
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