[DIS] A shamelessly ripped new sword

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Angeliex
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[DIS] A shamelessly ripped new sword

Post by Angeliex » Mon Jun 09, 2008 5:00 am

Something I threw together in artweaver in a few minutes.
Image
Update: Added Sharpness
Image
The sword fits the hand\body ratio perfectly.
Image

The reason why it was blurred was because I rotated it.

I believe large swords would be popular. Manga characters have large swords such as in Bleach and Inuyasha.
Bleach and Inuyasha are both very popular shows.
Note: Both of the shows are of a Japanese genre.
Last edited by Angeliex on Sat Jun 21, 2008 6:17 am, edited 4 times in total.
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Slave
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Re: A new sword

Post by Slave » Mon Jun 09, 2008 5:20 am

looks pretty good, i especially like the shading of the blade.

my critiques are
-rediculously blurred
- handle is too short and the handguard on it is much too small to be practical
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Re: A new sword

Post by ElvenProgrammer » Mon Jun 09, 2008 10:22 am

The problem here is that we still don't have a playerset animation for sword attacks, so except during walking animation the sword can't be seen.
Despite this is an amazing work, I'd prefer to start with something simpler and smaller so that it can be easily reused for other types of swords.
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Re: A new sword

Post by leeor_net » Thu Jun 12, 2008 4:26 am

Slave wrote:looks pretty good, i especially like the shading of the blade.

my critiques are
-rediculously blurred
- handle is too short and the handguard on it is much too small to be practical
I agree with the bluriness except that the sharpened image does look lightyears better.

As for the handle/handguard, they look perfectly proportioned to me --

Nice work... it looks really good!
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Re: A new sword

Post by Modanung » Fri Jun 13, 2008 10:38 pm

Because it's so blurry I suppose you didn't draw it yourself, but got it from somewhere and resized it?
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Re: A new sword

Post by Hexico » Sat Jun 14, 2008 3:02 am

I think it looks really thick. That could be the thickness of a child's torso..

Maybe if it was a little bit more katana-like..
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Black Don
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Re: A new sword

Post by Black Don » Sat Jun 14, 2008 1:52 pm

Hexico wrote:I think it looks really thick. That could be the thickness of a child's torso..

Maybe if it was a little bit more katana-like..
Its a fantasy game ridiculously huge swords are fun like in "Fable".
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Re: A new sword

Post by Shaggy » Sat Jun 14, 2008 7:33 pm

Black Don wrote:
Hexico wrote:I think it looks really thick. That could be the thickness of a child's torso..

Maybe if it was a little bit more katana-like..
Its a fantasy game ridiculously huge swords are fun like in "Fable".
How much strength would you need just to carry it? Be realistic, please.
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Re: A new sword

Post by Crush » Sat Jun 14, 2008 7:42 pm

We are talking about a fantasy role playing game here. Realism is less important than awesomeness.

The only rule which determines the efficiency of equipment is the rule of cool.
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Re: A new sword

Post by Superkoop » Sat Jun 14, 2008 7:42 pm

Shaggy wrote: How much strength would you need just to carry it? Be realistic, please.
Black Don wrote: Its a fantasy game...
Final Fantasy has massive swords, and lots of people love those games.

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Re: A new sword

Post by Vink » Sat Jun 14, 2008 7:43 pm

Exactly! There are cases where realism is a good choice and cases where it's not. A small character with a huge sword is cute and amusing. :) Think about the devlings in Wesnoth!
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Re: A new sword

Post by Ces » Sat Jun 14, 2008 9:30 pm

If I’ve understood it correctly the current plan is to have the ability to equip weapons non-dependent on Str and so on, but rather affecting the effects. Though perhaps really big/heavy weapons could be somewhat Str-dependent?

Slightly off topic, just chipping in to say that some Devling-like creatures would be cool in TMW, I really like the Devling Nailers... :roll: (Link to images.)
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Re: A new sword

Post by feline monstrosity » Sat Jun 14, 2008 11:41 pm

Uber-massive swords are usually specific to Japanese games. But since we're basing TMW on a JRPG we're aloud to do this :P
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Re: A new sword

Post by Black Don » Mon Jun 16, 2008 5:44 pm

feline monstrosity wrote:Uber-massive swords are usually specific to Japanese games. But since we're basing TMW on a JRPG we're aloud to do this :P
agreed, there are lots of manga and anime out there were the main character is a guy with a massive sword. Bleach, Inuyasha, Basterd are just an example of some of the more poplar ones.
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Re: A new sword

Post by Crush » Mon Jun 16, 2008 6:45 pm

Black Don wrote:
feline monstrosity wrote:Uber-massive swords are usually specific to Japanese games. But since we're basing TMW on a JRPG we're aloud to do this :P
agreed, there are lots of manga and anime out there were the main character is a guy with a massive sword. Bleach, Inuyasha, Basterd are just an example of some of the more poplar ones.
The TVTropes Wiki has a page dedicated to this phenomenon with a very long list of examples.

In case of TMW large weapons make sense in two aspects. Aesthetically because you can put more details into large weapon sprites and gameplay-wise because large weapons justify large attack zones. And knowing how to use your weapons attack zone will be very important on TMWServ.
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