Search found 137 matches
- 09 Feb 2008, 14:46
- Forum: Off topic
- Topic: WHO LIKES dm
- Replies: 17
- Views: 3504
- 09 Feb 2008, 13:15
- Forum: Graphics Development
- Topic: New playerset's frames and animation
- Replies: 214
- Views: 57733
- 08 Feb 2008, 23:03
- Forum: Graphics Development
- Topic: New playerset's frames and animation
- Replies: 214
- Views: 57733
- 08 Feb 2008, 22:56
- Forum: Graphics Development
- Topic: New playerset's frames and animation
- Replies: 214
- Views: 57733
Falchions aren't used like that. The curve needs to be facing the other way. Now, if it were a Falcata, then the way it's swung would make sense.
- 08 Feb 2008, 01:56
- Forum: TMW Classic
- Topic: New song: The Siren's Call
- Replies: 10
- Views: 3661
- 07 Feb 2008, 23:38
- Forum: Support and Bug reports
- Topic: compile SVN on Gentoo
- Replies: 9
- Views: 3176
- 07 Feb 2008, 22:31
- Forum: TMW Classic
- Topic: New song: The Siren's Call
- Replies: 10
- Views: 3661
I would like to know what this song sounds like, but at the moment my new computer's sound cards (integrated and PCI) are not working.ElvenProgrammer wrote:I really enjoyed listening to it, I found it suitable for something like the mushrooms cave. We could add it to that map (or whatever you suggest), once released.
- 03 Feb 2008, 00:07
- Forum: TMW Classic
- Topic: Mushroom Forest Progress
- Replies: 19
- Views: 7924
Well, since the whole thing's going to get an overhaul, I'll just use this as practice. Dabe, I agree with you on the mushrooms. I'm going to experiment with my original mushroom, and make a bigger version of it. Then I'll redo my smokestack mushroom and the puffballs, and perhaps experiment with ne...
- 02 Feb 2008, 15:14
- Forum: Off topic
- Topic: Future TMW Server Prospectus
- Replies: 6
- Views: 1652
- 02 Feb 2008, 15:06
- Forum: TMW Classic
- Topic: Mushroms Forest Cave
- Replies: 135
- Views: 33090
Well, the problem with that is that the game is open source. A person could just edit the particle definition files so that they don't do anything. The monster hallucination thing would be easier, since the server could just be modified to send false monster data to the client of a hallucinating cha...
- 02 Feb 2008, 14:58
- Forum: TMW Classic
- Topic: Mushroms Forest Cave
- Replies: 135
- Views: 33090
- 02 Feb 2008, 02:52
- Forum: TMW Classic
- Topic: Mushroom Forest Progress
- Replies: 19
- Views: 7924
Well, the north and south sections are relatively complete, but still open for changes. They can actually be added in to the game now, but I would wait so that I can make some more refinements. And so that I can finish the spore cave. I'm still open to ideas at this point, as well as new and/or impr...
- 01 Feb 2008, 02:50
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TMW on the Pandora?
- Replies: 6
- Views: 2224
- 01 Feb 2008, 01:04
- Forum: TMW Classic
- Topic: Mushroom Forest Progress
- Replies: 19
- Views: 7924
- 01 Feb 2008, 00:00
- Forum: TMW Classic
- Topic: Mushroom Forest Progress
- Replies: 19
- Views: 7924
I'm still unconvinced about the quality of the mushrooms and the cave itself, I would rather everybody be concentrated on finish them instead of been trying to mapping any yet. But is just my opinion ;) Well, if that is so, then I'll consider this practice for my mapping skills. I'm not too fond of...