Definetly. The shape of the head is recognizable and it is a big improvement. Looks good, yep.
Haay, the shield is amazing. I like also the idea of the quest, and I can script it when your project will be done. Anyway, it should be really difficult
Search found 165 matches
- 01 Feb 2009, 12:47
- Forum: Graphics Development
- Topic: New Weapons and Armor?
- Replies: 20
- Views: 5321
- 01 Feb 2009, 11:24
- Forum: Graphics Development
- Topic: [WIP]woodland improvement
- Replies: 91
- Views: 20314
Re: [WIP]woodland improvement
The leaves and the top part of the monster still looks blurry, but maybe it's my screen if no one complains about it
- 01 Feb 2009, 11:19
- Forum: Graphics Development
- Topic: New Weapons and Armor?
- Replies: 20
- Views: 5321
Re: New Weapons and Armor?
Looks really heavy and big compared to head's player size.
- 01 Feb 2009, 10:13
- Forum: Graphics Development
- Topic: [WIP]woodland improvement
- Replies: 91
- Views: 20314
Re: [WIP]woodland improvement
It seems a little too blurry
- 01 Feb 2009, 10:11
- Forum: Court House (Abuse Forum)
- Topic: Antigonus Booting !!
- Replies: 16
- Views: 2047
Re: Antigonus Booting !!
Right spelling is 'botting', not 'booting'
- 31 Jan 2009, 17:08
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: status effects
- Replies: 5
- Views: 1477
Re: status effects
I find useful only the first three ones.
- 28 Jan 2009, 18:30
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Framerate with 0.0.28
- Replies: 6
- Views: 1691
Re: Framerate with 0.0.28
5 FPS less. Unnoticeable
System:
Ubuntu Linux 32bit
1 GB RAM
Intel Centrino Duo T2050 @ 1.60GHz
ATI Radeon Mobility X1400
TWM: 0.0.28
OpenGL enabled
Max Particle and Ambiance
System:
Ubuntu Linux 32bit
1 GB RAM
Intel Centrino Duo T2050 @ 1.60GHz
ATI Radeon Mobility X1400
TWM: 0.0.28
OpenGL enabled
Max Particle and Ambiance
- 28 Jan 2009, 18:09
- Forum: TMW Classic
- Topic: Game_rules function doesn't have ITA as language
- Replies: 3
- Views: 1226
- 26 Jan 2009, 19:27
- Forum: TMW Classic
- Topic: Game_rules function doesn't have ITA as language
- Replies: 3
- Views: 1226
Game_rules function doesn't have ITA as language
I translated to Italian the rules of TMW and updated the game-rules file, see attached.
Hope to see it in-game soon, Italian players are already a good number
Hope to see it in-game soon, Italian players are already a good number
- 20 Jan 2009, 09:26
- Forum: Court House (Abuse Forum)
- Topic: [BAN] Lysa banned for botting
- Replies: 5
- Views: 1226
Re: [BAN] Lysa banned for botting
Ask GMs for more information. They are also the moderators of this Section of the forum, they will explain you for sure how a player is recognized as a bot. Have fun.
- 20 Jan 2009, 09:22
- Forum: Player talk
- Topic: Oh me god, there is a demon in the sand!
- Replies: 2
- Views: 492
Re: Oh me god, there is a demon in the sand!
Rough design, but it is not a bad idea. xD The Mana World needs also monsters of this size IMO. Maybe just one, but it can be challenging also for high-level-players, since they are quite a lot at the moment. If only I were good at pixel art! xD
- 20 Jan 2009, 09:18
- Forum: Court House (Abuse Forum)
- Topic: [BAN] Lysa banned for botting
- Replies: 5
- Views: 1226
Re: [BAN] Lysa banned for botting
There is a protocol. GMs ask for 5 minutes continuously for answer. If the player is not at the keyboard, he/she will be banned. Simple and linear. Not an abuse of power. Anyway, the screenshoot is not a proof, but it is the GM's witness. Please think before posting.
- 16 Jan 2009, 18:33
- Forum: Player talk
- Topic: connection
- Replies: 1
- Views: 342
Re: connection
Many accounts were wiped some days ago. It should fix the long-time waiting connecting to the server.
- 11 Jan 2009, 12:31
- Forum: Graphics Development
- Topic: [RC] Wisp monster
- Replies: 15
- Views: 2989
Re: [RC] Wisp monster
Anyway, the Wisp need stats and drops. But it's also the wrong place to talk about.
- 10 Jan 2009, 12:31
- Forum: Graphics Development
- Topic: [RC] Wisp monster
- Replies: 15
- Views: 2989
Re: [RC] Wisp monster
Seems good. What about testing on Enigma?