Hi Chicka-Maria
Forgot all about the irc channel, i will try to join you all there
Regard Zipon.
Search found 95 matches
- 19 Aug 2012, 15:54
- Forum: TMW Classic
- Topic: Map Dev
- Replies: 2
- Views: 1431
- 19 Aug 2012, 15:08
- Forum: TMW Classic
- Topic: Map Dev
- Replies: 2
- Views: 1431
Map Dev
Hi All you fine people
It have been some year since i have done some maps for TMW and i like to start working on some again
Who do i have to talk to so i can get started?
Regardz Zipon
It have been some year since i have done some maps for TMW and i like to start working on some again
Who do i have to talk to so i can get started?
Regardz Zipon
- 28 Jan 2010, 23:08
- Forum: TMW Classic
- Topic: 014-1 bugfix
- Replies: 2
- Views: 1056
Re: 014-1 bugfix
You cant see the changes before the map is uploaded to client and server.
But if you like to try the map out, grap the zip file and put it in:
C:\Documents and Settings\your username\.tmw\customdata
Zipon
But if you like to try the map out, grap the zip file and put it in:
C:\Documents and Settings\your username\.tmw\customdata
Zipon
- 26 Jan 2010, 01:11
- Forum: TMW Classic
- Topic: 014-1 bugfix
- Replies: 2
- Views: 1056
014-1 bugfix
I have been fixing some bugs on map 014-1, i have also addet some eyecandy to the cliffts.
Plus addet some cliffts around the place where the wedding npc is.
file:
http://www.megaupload.com/?d=212EC2Q0
Plus addet some cliffts around the place where the wedding npc is.
file:
http://www.megaupload.com/?d=212EC2Q0
- 25 Jan 2010, 23:41
- Forum: Graphics Development
- Topic: House smoke (particle effect)
- Replies: 3
- Views: 1125
Re: House smoke (particle effect)
I have fixed the ground problem, but now i got a new one. I have been using ElvenProgrammer nighty nightly builds and i have change back to using the 29.1 version of the client The problem is that the particle engine is now drewing the particle effects under the the top and over layer. Ill been tryi...
- 24 Jan 2010, 00:41
- Forum: TMW Classic
- Topic: Cave map for map 017-1
- Replies: 3
- Views: 1482
Cave map for map 017-1
I have finally completed the cave map for map 017-1. i will be glat i someone could help me test it out, so we can get all the bugs if there are any. To test it go to Tulimshar after puting the customdata fil in the customdata folder. so pleas grap the customdata file and help me out :) For the dev ...
- 23 Jan 2010, 19:19
- Forum: Graphics Development
- Topic: House smoke (particle effect)
- Replies: 3
- Views: 1125
House smoke (particle effect)
Hey all :) I have made some slightly changes to the pipe of thenomad particle effect so it now look like a house smoke that fits the houses in Hurnscald. Screenshots: http://img94.imageshack.us/img94/2585/housesmoke2.png http://img37.imageshack.us/img37/2585/housesmoke2.png Customdata file: http://w...
- 29 Sep 2009, 14:03
- Forum: Graphics Development
- Topic: drawing to wallpaper
- Replies: 9
- Views: 1939
- 11 Jul 2009, 04:47
- Forum: Graphics Development
- Topic: [FND] New Apple
- Replies: 51
- Views: 11314
Re: [WIP] New Apple
I think it needs to be red. I agree that the one we have needs replacement, because it is orange, not red, but I don't think that green is the way to go. I do also think that it need to be red, what about add some yellow to it like on the foto. http://razvi.files.wordpress.com/2008/10/apple-red-yel...
- 07 Jul 2009, 06:17
- Forum: TMW Classic
- Topic: Map 017 cave map
- Replies: 3
- Views: 1125
Map 017 cave map
Hey all Im working on a cave map for map 017 (North woodland mountains) im almost done with the mapping part for the 1 cave map. And then ionly need to add some particle effects, waterfalls and if someone can make me some rocks falling down from the roof of the cave, ill be glad. The map file is goi...
- 05 Nov 2008, 13:10
- Forum: TMW Classic
- Topic: Particle fx program (request)
- Replies: 35
- Views: 11884
Re: Particle fx program (request)
Hey Igneus
The particle program looks cool i cant wait till you your are done with it.
About the loop i think it is to restart the particle fx.
And thanks for taking your time to make a program like that
The particle program looks cool i cant wait till you your are done with it.
About the loop i think it is to restart the particle fx.
And thanks for taking your time to make a program like that
- 04 Nov 2008, 18:56
- Forum: Graphics Development
- Topic: [OBSOLETE][SVN] Water in caves
- Replies: 45
- Views: 8113
Re: [FND] Water in caves
i have been playing whet a little but now and its realy hard to make a good map whet it right now. The reason why it so hard is when you are trying to get a water clifft and the dirt clifft to work together you can get them to overlap in the right way. The problem is the clifft tiles is in alpha lay...
- 20 Oct 2008, 17:37
- Forum: Graphics Development
- Topic: [WIP] Foodstuffs.
- Replies: 29
- Views: 4577
Re: Apple.
i think it looks like a tomato, try to remake it in the size 32x32 and we might use it
- 15 Oct 2008, 15:18
- Forum: Graphics Development
- Topic: [WIP]woodland improvement
- Replies: 91
- Views: 20254
Re: [WIP]the woodland?????
yee i know that but i like Len to only make 1 fruit from the tree so i can use it in a particle fx
- 15 Oct 2008, 15:09
- Forum: Graphics Development
- Topic: [WIP]woodland improvement
- Replies: 91
- Views: 20254
Re: [WIP]the woodland?????
http://img392.imageshack.us/img392/8156/woodlandgroundgt9.png attempted to recycle some unused stuff such as one of Saphy's trees The new trees look realy cool :) and is realy bringing the SoM feeling back especially nummber 2 tree is good. Can you make a fruit for me so that we still will be able ...