Search found 57 matches
- 29 Jun 2008, 01:33
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Seasons,Weather,Events and Professions:Creating/selling item
- Replies: 18
- Views: 3861
Re: Seasons,Weather,Events and Professions:Creating/selling item
It is possible to implement graphical changes on tiles, or even some other effects undrawing a map into the other, (like per pixel change, making fractions of tiles change, etc). However, it is true that redrawing a map is better, but what if it itsnt only the images who become redrawn, but also the...
- 29 Jun 2008, 00:46
- Forum: TMW Classic
- Topic: Map handling code and data structure
- Replies: 1
- Views: 1034
Map handling code and data structure
I would like to see the code about how the game handle the map's enter/exit pointers, I would try to add code to manage this structure or see how it works. ----------------------------------------------------------------------------- Just to know in which language is the server written C++ or Lua?
- 29 Jun 2008, 00:40
- Forum: TMW Classic
- Topic: What IDE do you use in UNIX / LINUX environments?
- Replies: 15
- Views: 3982
Re: What IDE do you use in UNIX / LINUX environments?
I use Scithe, the stuff on which notepad++ is based on, if I would have more stuff set for it, I would use emacs, but since my emacs would require me to set every little files for every languages, I prefer Scithe then terminal compiling in both windows/unixes.
another good one is VIM
another good one is VIM
- 29 Jun 2008, 00:19
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Seasons,Weather,Events and Professions:Creating/selling item
- Replies: 18
- Views: 3861
Re: Seasons,Weather,Events and Professions:Creating/selling item
2 players can be in the same geographical location, but not in the same map, thats not only a conflict, thats an exploit, the game is going to get soooo much hacked, oh no help help! It wont crash game, I think that this little conflict is little price to pay in exchange of being able to change maps...
- 28 Jun 2008, 22:18
- Forum: Graphics Development
- Topic: Snow Tileset
- Replies: 52
- Views: 10787
Re: Snow Tileset
Here is some bluish rendering for a more "icy night" effect.
Can anyone post the desert set, I would like turning those sand tiles into snow ones.
Can anyone post the desert set, I would like turning those sand tiles into snow ones.
- 28 Jun 2008, 21:13
- Forum: Music & SFX Development
- Topic: Sound Makers (not music)
- Replies: 20
- Views: 13832
Sound Makers (not music)
Seems its hard finding post that aint music in this =P so I think we should have some main sound post.
I would like to know what sounds we have yet, (weapons, spells, monsters, effects (doors open/close, winds, flames, traps,...)).
I would like to know what sounds we have yet, (weapons, spells, monsters, effects (doors open/close, winds, flames, traps,...)).
- 28 Jun 2008, 21:07
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Attack types and resists
- Replies: 8
- Views: 2186
Attack types and resists
This would be like wesnoth and diablo, I dunno if itll be implemented in next server.
- 28 Jun 2008, 20:20
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: skills/job system
- Replies: 14
- Views: 3672
Re: skills/job system
skills is a way to do a class system, and such system can change. like skills time magic would give different time spell abilities, this is equivalent to a class in ffxi. Basic skills giving sit at some point, its an ability, if a skill give couple different abilities it can be compared to partition...
- 28 Jun 2008, 19:49
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Monsters teams and behaviours and antimonsters superposition
- Replies: 26
- Views: 6292
Re: Monsters teams and behaviours and antimonsters superposition
That doesnt complete this feature. May I suggest creating an property to monsters Behaviour, behaviour is an object that consist of a set of actions that a monster do depending on conditions and priorities. Like for an orc_shaman if there is an injured monster of one of the following types: orc_warr...
- 28 Jun 2008, 19:47
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: skills/job system
- Replies: 14
- Views: 3672
Re: skills/job system
Then what is Skills
Basic job level 10?
Basic job level 10?
- 28 Jun 2008, 17:57
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: skills/job system
- Replies: 14
- Views: 3672
Re: skills/job system
ok, briefly this isnt a bad idea, ff tactics job system is a prerequise tree, to be job x u need to have job y at level z and job u at level v... the thing i like is that you can only use 1 job at a time, meaning even a max level wizard can need to start his knight at level 1. You can modify that sy...
- 28 Jun 2008, 17:37
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Monsters teams and behaviours and antimonsters superposition
- Replies: 26
- Views: 6292
Monsters teams and behaviours and antimonsters superposition
I saw that the game already implement some monsters behaviours, but I would liketo see more advanced behaviours like wolves attacking fluffies. Monster teams could also make stuff like battles, imagine being stuck between 2 warring factions, that would be insteresting. I also find a bit illogical th...
- 28 Jun 2008, 15:53
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Seasons,Weather,Events and Professions:Creating/selling item
- Replies: 18
- Views: 3861
Re: Seasons,Weather,Events and Professions:Creating/selling item
they will not land in different maps, unless the 2nd one takes 20 secs to follow the first one, at worst server can take all players remaining in a map and transport them an entry of the other map as a timed event linked to season change Yes a player can stay indefinitely in the same map if he wants...
- 28 Jun 2008, 15:26
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Seasons,Weather,Events and Professions:Creating/selling item
- Replies: 18
- Views: 3861
Re: Seasons,Weather,Events and Professions:Creating/selling item
Ok here is an example of how to set the pointers, to emulate seasons, I'm posting this here because it seems hard to describe.
Note that the server deal with a summer map and a winter map, and isnt just changing the maps, the maps are always loaded, the only thing to change is the pointers.
Note that the server deal with a summer map and a winter map, and isnt just changing the maps, the maps are always loaded, the only thing to change is the pointers.
- 28 Jun 2008, 15:06
- Forum: Graphics Development
- Topic: Snow Tileset
- Replies: 52
- Views: 10787
Re: Snow Tileset
Ok, if you dont know about oriented graphs or data structures, plz dont stay there is still a problem...
Like I said the subject is set in suggestion forum, this aint the place to set this.
Like I said the subject is set in suggestion forum, this aint the place to set this.